Performance problems
Strokes lag
Section titled “Strokes lag”- Big brush at fine detail. A 3 cm stroke at Studio takes about 60 ms a frame. Block out at Ultra or below, and save Studio for small parts.
- Too fine overall. Lower the detail level for big, simple objects; keep the fine level only where the detail is.
- Hidden work. Hide objects you aren’t sculpting.
- Detail mesh too dense. Step down a level for broad changes.
Running short of memory
Section titled “Running short of memory”Shapeaway warns when a sculpt reaches its memory limit and asks whether to raise it. If your computer itself is short:
- Close other heavy apps.
- Lower the detail level of objects that don’t need it.
- Remove detail-mesh levels you no longer need.
- Undo history counts towards memory; saving, closing and reopening starts it fresh.
Saving is slow
Section titled “Saving is slow”Big sculpts are saved in parts on every core; a painted Studio sculpt of several hundred megabytes takes a few seconds. Save to a local drive rather than a network or synced folder.
Still slow?
Section titled “Still slow?”Save a report (Settings › Save a report…) and send it to us with what you were doing.
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