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Finishes

Each object has a finish as well as a colour. Finishes show in the realistic view and in renders. New objects take the selected object’s finish.

Preset For
Clay The default, matt clay
Skin Faces and creatures: light wraps softly past the lit edge
Metal Armour, buckles, rings: reflections take the object’s colour
Leather Straps, belts, pauldrons
Gloss Glazed pottery, plastic, lacquer
Fabric Cloth: very rough, low reflection
Eye Eyeballs: a wet sclera and an iris under a clear cornea
Slider Does
Roughness Polished (low) to chalky (high)
Metalness Plastic-like to metal
Specular How strongly a non-metal reflects; lower it for very dark or dusty materials
Subsurface Light scattering under skin; softens and warms the shadow edge
Translucency Thin parts such as ears glow when lit from behind
Oil A second, sharper highlight for oily skin
Iris, Pupil Eye sizes, for the Eye finish

Objects › New eye adds a 24 mm eyeball looking forward, with the Eye finish. The iris takes the object’s colour and shifts with the view under the cornea, like a real eye. Paint adds veins to the white.

GLB export gives each object a material with its metalness and roughness.

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