Finishes
Each object has a finish as well as a colour. Finishes show in the realistic view and in renders. New objects take the selected object’s finish.
Presets
Section titled “Presets”| Preset | For |
|---|---|
| Clay | The default, matt clay |
| Skin | Faces and creatures: light wraps softly past the lit edge |
| Metal | Armour, buckles, rings: reflections take the object’s colour |
| Leather | Straps, belts, pauldrons |
| Gloss | Glazed pottery, plastic, lacquer |
| Fabric | Cloth: very rough, low reflection |
| Eye | Eyeballs: a wet sclera and an iris under a clear cornea |
Sliders
Section titled “Sliders”| Slider | Does |
|---|---|
| Roughness | Polished (low) to chalky (high) |
| Metalness | Plastic-like to metal |
| Specular | How strongly a non-metal reflects; lower it for very dark or dusty materials |
| Subsurface | Light scattering under skin; softens and warms the shadow edge |
| Translucency | Thin parts such as ears glow when lit from behind |
| Oil | A second, sharper highlight for oily skin |
| Iris, Pupil | Eye sizes, for the Eye finish |
Objects › New eye adds a 24 mm eyeball looking forward, with the Eye finish. The iris takes the object’s colour and shifts with the view under the cornea, like a real eye. Paint adds veins to the white.
In exports
Section titled “In exports”GLB export gives each object a material with its metalness and roughness.
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