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A game-ready asset

The orc bust in profile
Level
Advanced
Time
45 min
Version
Shapeaway 4.0
You need
A finished sculpt
You’ll make
A low-poly OBJ with baked maps and hair cards
Files
A finished, painted sculpt on detail meshes
  1. Make sure each object that needs fine detail has a detail mesh and is painted. Projected photo colour counts as paint.
  2. Select an object and choose Bake maps in its Detail section. Pick a map size: 2048 for props, 4096 for hero characters.
  3. Choose a folder. You get name_low.obj and .mtl, a normal map, a colour map and a displacement map.
  4. Repeat for each object you want as a separate mesh in the engine (the body, armour, a weapon).
  5. For hair, export hair cards: two-sided strips with a strand texture with transparency.
  6. In Blender, Unity, Unreal or Godot: import the OBJ, then plug the colour map into base colour and the normal map into normal. Use displacement only where the engine supports it.

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