Baking maps for games
A game engine can’t draw millions of triangles per character. Bake maps keeps the look and drops the weight: it writes a low-poly mesh plus texture maps that carry the detail.
What you get
Section titled “What you get”| File | Holds |
|---|---|
name_low.obj + .mtl |
The low-poly mesh with texture coordinates |
name_low_normal.png |
The fine surface detail as a normal map |
name_low_colour.png |
The paint, including colour projected from photos |
name_low_displacement.exr |
How far the detail stands from the low-poly surface |
- Finish the object on a detail mesh, painted.
- In the Objects panel’s Detail section choose Bake maps, pick a map size, and choose where to save.
- Import the OBJ into your engine or Blender and plug the maps into its material.
Hair can be exported as hair cards alongside: see Exporting hair.
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