Made in Shapeaway
Sculpts made in Shapeaway, the digital clay app for Windows: sculpted, painted and rendered in it. Under each one, what it took.
Vorgath, orc bustClay, detail meshes, paint, finishes, hairSculpted in eleven saved stages from blockout to colour. Skin, leather, bone and metal finishes, a groomed topknot, brows and stubble, and a printed version in twelve parts on a plinth.
Vorgath in profileRealistic view, Dramatic presetThe same bust under the Dramatic lighting preset: a hard side key and a cool rim.
Dragon headClay, detail meshes, paintA head and jaw lofted from sections, then a 10-million-triangle detail mesh of packed scale domes and keeled plates.
Dragon scales, closeDetail meshes, surface alphasClose on the flank: domes, creases and cavity paint at the finest detail level.
Goblin headClay, detail meshes, paint, objectsHead, ears, eyes and goggles as separate objects, each with its own finish.
DragonClay, paint, realistic viewA full-bodied dragon with membrane wings, painted and shown in the realistic view.
Dragon, detail passDetail meshesThe head of the full dragon after its detail pass: scales, wrinkles and pebbled skin.
BonsaiClay, paintCloud foliage, a twisting trunk and a glazed tray with pebbles and moss.
LighthouseClay, paintA striped tower on a rocky island: Shape stamps, Carve and Paint.
OctopusClay, Snake Hook, paintEight tentacles pulled out with Snake Hook and curled with Grab.
Goblin, in clayClayThe goblin before paint and finishes, in the default clay look.
Vorgath, blockoutClayThe bust’s first save, from eight angles: the big masses only.
Made something?
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